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Mmd how to use raycast shader
Mmd how to use raycast shader







Unless that's the look you're going for ofc Stuff like that.įog can help soften a harsh scene. You may have seen shots in movies/TV using half blue, half orange light for contrast, for example. Then you can tweak the brightness and colour of the lights for different effects. If you're using two front lights, you'd want to make a triangle with the model as one corner and the lights as the other two.

mmd how to use raycast shader

On the topic of extra lights, you don't want them to be too close to the model, and you don't want them to be square-on in front of the model either.

mmd how to use raycast shader

I find from front on it's too bright, so I tend to move it behind them (on an angle, not square-on) and use the extra raycast lights to light them from the front. Raycast still uses MMD's main default light source, so where you position it is important. I won't pretend to be an expert, but these are a couple of things I do.









Mmd how to use raycast shader